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World of warships will not launch
World of warships will not launch













That would allow the doubloon cost to remain to unequip but you would have the option to just sell it and later on buy it back with silver.Īs for this glitch in the recent patch, its amazing you can't reproduce it given it does happen consistently on vanilla installs. Alternatively, make the UU's be 'unlocked' type items.once you unlock them you can purchase them with silver like any other module.

world of warships will not launch

Its fine to charge silver.but not doubloons. and then expect them to fork over doubloons to not be affected by what is literally, an error on WG's end. Its unethical to have people grind the missions or RP's to acquire one, use it then either bugs/glitches make it unusable or its more harmful to the ship to equip the UU's (see:Shimakaze). I will also take this chance to ask WG remove the doubloon cost of removing UU's from ships. This makes the UU switch shima torps to something at least comparable gameplay wise to the IRL Long Lance performance (not very fast, long ranged) Like -50% to range torpedo is detected at, -12kn to torpedo speed, -30% torpedo damage and +50% flood chance. its just the UU is poorly coded/designed in.įix: Change the UU to something that makes sense.

world of warships will not launch world of warships will not launch

Its not a mod, its not a bug related to the gun-lock (Current issue). You will see this happen every single battle more than once. So for everyone that is having this issue (because I have yet to have it happen to me, lord knows I have been trying to reproduce it).Ī: REMOVE ANY MODS and then play and see if it still does it.ī: If this persists, run a WGCheck and then please put a ticket in with the check report AND any replies you have of this describing the issue.















World of warships will not launch